Latest news from the front
Updates
Keep track of the latest features, balance changes, and bug fixes.
October 9, 2026
More achievements
- FeatureAdded four new achievements earnable on escort and cannon maps.
October 8, 2026
Meet the Cannon
- FeatureYour enemy has been hard at work, and now has access to static cannons on some maps. On some of those maps, the objective is to destroy those cannons. The cannons require a lot of firepower to take down, so make sure to bring some heavy-hitters such as Heavy Tanks, Bombers, or Rockets. Be careful not to leave your most expensive units within range of the cannons. Cannons have a range of 3-4 and always target your most expensive unit in range for 5 HP, regardless of the cannon's remaining HP.
October 7, 2026
QoL change to undo full turn
- Bug fixUndoing a full turn will now put you at the end of the previous turn, rather than the start. You can then continue undoing move by move as usual if you want to go back further.
October 6, 2026
AI now prefers to repair on cities
- BalanceAI units have realized that cities offer great nightlife, and will now prefer to stay on cities overnight to repair rather than on production buildings. As a result, the AI will baselock itself less often.
September 18, 2026
Updated cargo badges on transports
- FeatureCargo badges on transports have been updated to make it easier to quickly identify what unit is inside.
September 10, 2026
New Objective: Escort
- FeatureThere's a new game mode in town: Escort. On escort maps, you start with one or more Supply Trucks that you must escort to Drop Zones to win. If the enemy manages to destroy even a single Supply Truck, you lose. On maps with multiple Supply Trucks, all Supply Trucks must be standing on a Drop Zone to win.
September 3, 2026
Undo full turns
- FeatureYou can now undo full turns instead of only within the current turn. Instead of restarting over and over while trying to find the perfect strategy, you can now undo just a few turns to try a different approach.
August 30, 2026
Unit movement changes
- BalanceI've started working on mixing up the unit meta, which has been completely dominated by Light Tanks. As a first step, the movement of Light Tanks has been reduced from 6 to 5. At the same time, indirect vehicle movement has been increased to make them easier to reposition: Artillery 5 -> 6; Rockets 4 -> 5; Missiles 4 -> 5. I've also started designing two new direct vehicles to add more choices alongside the light tank.
August 25, 2026
AI improvements
- BalanceThe AI will now try to move units away from a production building before attacking to stop it from baselocking itself as frequently.
August 20, 2026
AI build logic changes: take two
- BalanceMade further adjustments to the AI's build logic. I'll let this bake for a couple of days and see how the AI performs.
August 19, 2026
Fixed win condition bug
- Bug fixFixed a bug where the win condition for rout wasn't being properly checked on day two. If you manage to wipe out the enemy's army that early, it should count as a victory.
August 16, 2026
Added four additional themes
- FeatureAdded four additional themes: Mesa, Swamp, Sakura, and Autumn. Also updated the mountains in most of the existing themes to make them more varied.
August 11, 2026
AI build logic changes
- BalanceThe AI has studied the guide page more deeply and has made some adjustments to its build logic.
August 11, 2026
AI build logic changes
- BalanceThe AI has studied the guide page more deeply and has made some adjustments to its build logic.
August 10, 2026
Re-worked Artillery and added range indicators
- BalanceRe-worked the Artillery unit. It can no longer move and shoot in the same turn. Instead, it now has a movement of 5 and a range of 2-3. To compensate, the Artillery has seen a damage increase across the board. The Sniper remains the only indirect fire unit that can move and shoot in the same turn. These changes will be applied starting from tomorrow at 00:00 UTC.
- FeatureAdded range indicator UI for indirect fire units. When selecting and moving an indirect fire unit, range indicators will be shown to help visualize the unit's range.
August 8, 2026
Discord server is open
- FeatureThe Daily Wars Discord is now available. After joining, you can link your Discord account on your profile to sync your display name and roles to the server. This is my first time creating and managing a Discord server, so please let me know if you have any feedback or suggestions.
August 7, 2026
Achievements are live
- FeatureAdded achievements. Thre's both milestone achievements such as career wins, and more unconventional ones such as successfully killing a Heavy Tank using a Rifleman. Recent achievements are featured on each player's profile, and you can also access the full list of achievements from there. Can you earn them all?
August 5, 2026
New victory conditions and map feature
- FeatureAdded a new map feature: captureable monuments. Each owned monument increases an army's firepower by 10%.
- FeatureMaps can now have new victory conditions. Besides rout (defeat all enemy units), some maps now require you to capture a certain number of cities, while others require you to capture all monuments.
- FeatureImproved the tutorial a bit to better prepare new players for the daily map(s).
- Bug fixFixed some issues with rendering of roads.
August 3, 2026
Introducing medals and replays
- FeatureAdded medals and a monthly and all-time ranking system. The top 3 scores on each daily leaderboard will be awarded a medal. If multiple players tie for the same score, they will all receive the same medal. For rankings, medals awarded are converted to points: Gold 5p, silver 3p, bronze 1p. Medals are counted from 2026-08-01 onwards.
- FeatureYou can now watch replays of other players games. You can access replays from the leaderboard of a given map. Replays for a day are available after the leaderboard is closed, as to not spoil the current day's map, and are deleted after a week.
August 1, 2026
Streaks on the leaderboards
- FeatureShow off your daily streaks on the leaderboards. Players with streaks of 7 or more days gets a small flame icon next to their name.
July 27, 2026
Graphical Overhaul
- FeatureThe game has been given a graphical overhaul with new art for units and terrain.
July 19, 2026
Enemy AI should be less suicidal.
- Bug fixThe AI should no longer lose a game by suiciding it's final unit to a counterattack, and should overall be more careful to not needlessly sacrifice units.
July 18, 2026
Statistics breakdown
- FeatureAdded a stats page with charts showing units built and killed across all players.
July 17, 2026
New production building
- FeatureAdded a new production building "Base". Bases can build both units from the Barracks and the Factory, and increases the capacity for both.
July 16, 2026
Capacity Increase and damage tweaks
- BalanceProduction buildings now grants 5 capacity each, up from 4.
- BalanceRPG damage vs. Battle Copter reduced from 40% to 30%.
- BalanceRPG damage vs. Transport Copter reduced from 60% to 50%.
- BalanceLight Tank damage vs. Battle Copter reduced from 40% to 30%.
- BalanceLight Tank damage vs. Transport Copter reduced from 60% to 50%.